Photonic officer used to have a very long cooldown and its effect was not very potent, lasting for 60 seconds every 2 minutes. But in this case, I do!Īre we going to finally get to this theory crafting section now? I guess it’s about time. Do you really know what you’re talking about anymore? In many cases I do not. You took a year off and haven’t been following all of the changes in the game since then and if we’re being honest, even before that. And the changes to the WordPress editor are aggravating me too. I have one of the old ones open in a different window to use as a rough guide. Some theory crafting needs to be addressed first at the very beginning or else the conversation won’t make a lot of sense.Īlso, it’s been years since you’ve written one of these. You’re not going to use your usual build blog article format, are you? Not exactly. The discussion surrounding them will need a bit of background information before an informed choice can be made. Which ships are good to use? We’ll get to that later on. Engineering is really not a good fit for this build as Nadion Inversion will be entirely useless and even EPS Power Transfer will have only marginal utility. In many ways tactical would be able to provide a bigger punch, with Attack Pattern Alpha giving the biggest boost, but science, with Scattering Field and Sensor Scan (both heavily buffed by maximum auxiliary power) will not lag far behind and will be tougher. This is no longer a problem and it all comes down to the change that was made in the mechanics of Photonic Officer, and leads to a number of equipment substitutions that pack a huge punch.Įither a tactical or science captain in one of several appropriate science ships focusing on exotic damage abilities and using primarily torpedoes. I used the combination of All Hands on Deck and Reciprocity combined with various equipment choices to bring down the cooldown times of all the necessary science abilities as much as possible, things like the Bioneural Gel Pack, the Temporal Phase warp core, and the Timeline Stabilizer field, and even then in a group where drawing aggro wasn’t guaranteed there were going to be occasional times when the exotic damage attacks were not available and I wouldn’t be able to accomplish anything for a period of time. I almost never want to fly anything else anymore!įour years ago (I feel like that guy from the end of Indiana Jones and the Last Crusade, the one who chose poorly) cooldown reduction was an issue. A lot has changed in those four years (we’re all so old) but there are a couple of new starship traits that turn science from just great burst damage into a map-controlling destroyer of worlds. Four years ago (!!!) I wrote about setting up a science vessel to do high burst damage with all its interesting exotic particle abilities.
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